
These interactions really allow players to choose how they'll approach their marauding neighbors, adding a whole new level of strategy to the game. Ransom: Pay a large amount of Gold to a Clan in order to recover a civilian unit that they've captured.

The victim won't know who paid for them to be attacked, though this action can only be done once every 10 turns.

This can only be done once every 10 turns.
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While the Barbarians used to be limited to a small selection of Units in Civilization 6, the new update will expand their roster. The differences between the Clans haven't yet been fully revealed, but we do know that the Rover Clan will prefer recruiting mounted units. These Clans are geographically based, with the two examples given being the Hill Clan, who can be found in hilly areas, and the Rover Clan, who are found near horses. The first thing that players will notice about the Barbarians in Civilization 6's Barbarian Clans update is that they're now divided into different groups. RELATED: Civilization 6's New Leader Kublai Khan Perfects Both China and Mongolia

Here's how it all works in the brand new game mode. Representing a long-awaited overhaul of the game's hostile marauders, the content of Barbarian Clans is based on feedback from the community. Barbarian Clans is the seventh game mode to be added to Civilization 6, and only the second that's available to all players for free. This update will not only contain bug fixes and AI improvements, but also a brand new game mode.
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On February 26, a free update will be released for all Civilization 6 players. However, the new content added in the final Packs won't be the only update for Firaxis Games' historical strategy this year. After a year of bi-monthly content updates, the New Frontier Pass for Civilization 6 is coming to an end in March.
