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Unfortunately they were working long before modern gaming and useful though their ideas are, entertainment, or diversion, isn’t enough to explain why gamers play games with such a variety of gameplay exp[experiences. One of the great theories that media students use is Blumler and Katz’s Uses and Gratifications theory. (Blumler and Katz – always sound like old -school drum and bass or garage two-step producers to me – although they look more like a jazz pair in the pictures above). Skinner – pigeon in a box pecking at a light – way) keep the player engaging in the activity that will give them more rewards. Games can be thought of as highly efficient dopamine delivery systems designed to make the player feel good and (in a truly B.F. Games go beyond the vicarious pleasure delivery systems of other media. Charlie Brooker described good games as “time-sponges” and he’s right. So players spend hours and hours, you know, playing the game. Compare that to a film (about £5 per hour of entertainment) or music (about £10 per hour). These games cost about £50 a pop but that means that they are working out at about a pound per hour or less. Assassin’s Creed Odyssey and Red Dead Redemption 2 came out recently and both promise between 50 to 100 hours of novel gameplay. Not just financially big (the UK games industry is the fastest growing and most profitable of the creative industries) but big in terms of audience experience (that’s time commitment). The essay question asked about representation in Tomb Raider Anniversary (both the game and the game cover) but the answers, nearly universally spent far more time writing about the game cover than anything else. So important that I had to sit down and write this to help my students and other students who might find themselves in this particular brand of pickle.

All rights reserved.Looking through a recent set of essays by some of my students I was struck by something really important. The name and likeness of Lara Croft, Tomb Raider screenshots and the Tomb Raider name and logos are copyright © Square Enix, Ltd.

To give me your feedback, send email to or visit. Feel free to link to this page but do not copy it. Walkthrough text and related diagrams copyright © 2007- Stellalune. Golden shotgun (one-shot kills, unlimited ammo)Ĭomplete time trials for all Lost Island levels Then save and reload, and she'll be back at 100%.Ĭomplete time trials for all Greece levelsĬomplete time trials for all Egypt levels So if she's near death, try to hang on just until the next checkpoint. Useful 100% Health Bug: Though not actually a cheat, it may be useful to note that Lara's health bar is refilled whenever the game reloads at a checkpoint.
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You'll also find a collection of saves for each level on my Anniversary Save Files page, along with two player profiles: one with the game 100% complete but no time trials done and one with all time trials complete and every reward and cheat code unlocked. These follow boss fights and other especially difficult sequences.
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PC Savegame Files: There are several save files linked directly to the walkthrough. You'll then see a list of all the codes you've unlocked so far and you can toggle each code on and off.
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To use a cheat once you've unlocked it, go to the Cheat Codes sub-menu by selecting Options then Cheat Codes from the pause menu (i.e., the menu accessed by pressing Escape on the PC or Start on the PS2 during gameplay).
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You must then unlock the remaining ones by completing levels in Time Trial mode as listed below. Sorry.) Completing the final level unlocks a few basic codes. Cheat codes can only be unlocked by beating the game.
